
Level Design and Building
Below is an example of my level and world design workflow and end product. In this project, I worked in Minecraft, as it gives the challenge of forcing me to create curves and non-cubic structures via largely square objects. There is also the added challenge of having little room for detail. Working in Minecraft and creating buildings of fairly realistic size necessitates a solid understanding of detail work. This project took a total of 30 hours to complete.
The build is of a human town inside of a mountain in the north of my world of Umbrus called Stonefort.
The project is intended to mimic the work one would do when constructing a location in an open-world game: provide an interesting place to explore or quest in. As well, the project highlights my organization in city planning, to enable players to easily figure out where something is.

I began with a paper prototype, to define my general building materials and topography. The purpose of differing construction materials is to differentiate between social classes. Generally speaking, the buildings with more stone used in their construction are of higher social standing or communal importance.
As you go deeper into the cavern, you begin to find the higher class buildings, as well as the marketplace sheltered in its own pocket. the design of this is twofold: for lore reasons, the people who would be wealthier would tend to be further into the cavern, to limit the amount of cold and wind they deal with, as well as provide an innate organization to the town so that it is easier to understand what is where for any who would be interested in exploring it or trying to find a specific building.

Afterwards, I built the mountain using the third party program Worldpainter. This program allowed me to create a custom map for the build and gave me the ability to create a more realistic mountain than what Minecraft naturally generates, giving me room to build the cave-town as well as create an impressive exterior.

Next, I began to dig into the mountain using the Minecraft Mod WorldEdit, which allows for mass-manipulation of the MInecraft world. After I dug the rough outline, I went in and added the height differences for the market area and the library area.

After this I then went into the cavern and added the curvature to the walls that would make them realistic, as well as the pillars to reinforce the ceiling as well as eliminate some of the negative space in the town. This was one of the most tedious parts of the project, as I did it almost entirely by hand. I used some WorldEdit for a bit more general line-making, but I had to clean up and curve those lines by myself.

Even though I had a floor plan with my paper prototype, I find that when I need to make custom buildings for a project that it is best to put a basic floor plan into the game world itself, for an easier time once it comes to placing the buildings proper.
I also took the time to use WorldEdit to scoop out parts of the wall where buildings would dig into them as well as level off the floors of buildings, so that I would save myself a bit of trouble when it came to creating the basic rooms.
