Level Design and Building
Below is an example of my level and world design workflow and end product. In this project, I worked in Minecraft, as it gives the challenge of forcing me to create curves and non-cubic structures via largely square objects. There is also the added challenge of having little room for detail. Working in Minecraft and creating buildings of fairly realistic size necessitates a solid understanding of detail work. This project took a total of 30 hours to complete.
The build is of a human town inside of a mountain in the north of my world of Umbrus called Stonefort.
The project is intended to mimic the work one would do when constructing a location in an open-world game: provide an interesting place to explore or quest in. As well, the project highlights my organization in city planning, to enable players to easily figure out where something is.